I started in 6502 assembly.
Tiny memory taught me to spend every byte on purpose.
The 6502 is the chip inside the Apple II.
It had very little memory, and no room for waste.
Working inside hard limits became my native language.
An AI has a limit too. It is called context.
It is memory, and you are the one who fills it.
So I think about prompts the way I thought about bytes.
What goes in, in what order, and why.
We once scrapped a game because the maps would not fit.
The vision was ahead of the machine. We waited for the PC.
Earthgrid is the same exercise. The machines are catching up.
I bring a story from 1984 and a question for today.
We trim a long prompt down to what matters.
From the 6502 to AI, in one steady line. With piano.
Tell me the date, the room, and the question you want asked.